Every so often I get an email asking me to compare APBA to Strat-o-Matic, APBA’s major competitor. I’m not about to ask a man to change his religion and in the same vein, I would extend the same courtesy when it comes to his favorite baseball simulation game, as much of a fan I am of APBA.
That said, Bruce Marcinczyk and I have been corresponding over email about the virtues (and perhaps the inadequacies) of both games. Thanks to Bruce for inspiring this article.
While I won’t waste my virtual breath by saying that the APBA sports gaming system is better (everything is so subjective), I can say that certain sports board game engines are more suited for some and their competitors are suited for others.
And the interesting thing is, the reasons why the APBA model works for me has little to with complex statistics comparisons. Mostly they are practical reasons.
Before I go on, here’s my disclaimer… I’ve played Strat-o-Matic enough games to know how it’s played but not enough to be an expert. If any Strat fan reads this and still totally disagrees with what I say in this article, flame away.
My reasons for staying with APBA:
1. Rhythm/Pace of Play
This is a big reason for me. This assumes you are either playing solo or have two managers who know the boards pretty well. If so, the dice rollin’ gets into sort of a cadence and not only can you get a few games in a short period of time, you and your opponent might be able to trash talk as well.
PS this doesn’t work when one manager knows the boards well and the other is a beginner at APBA. It almost works best if two beginners learn the game together unless you have a very patient teacher (“Strikeout. It’s a strikeout! I promise you every 13 is a strikeout! Don’t bother looking it up!” *fingers tapping*)
2. Cards are easy to “Read”
This seems like a piddly thing but for some reason, it matters to me. In APBA, all the numbers are where they’re “supposed” to be (usually). The best result is at 66, the next best at 11 etc. The result at 45 is almost always a 14, you know where I’m going with this.
The point is that I can look at an APBA baseball card and within 10 seconds, I could give you a good sense of what that card should hit in a full season (assuming average pitching).
On the same note, a good dice roll is a good dice roll and vice-versa in APBA. I can count on getting a similar result with Ryan Zimmerman as well as Eric Hinske with a dice roll of 44.
Like I said, it seems small but we (ok, maybe I) like to root for certain numbers to come up. It just makes it easier if you know what those numbers are on a consistent basis.
3. APBA is more Accurate
Again assuming MLB average pitching, APBA hitters tend to be more accurate (I’m talking accurate not necessarily realistic. see below) to their real life stats. Now when you’re in a 10-team league like I am where pitching is incredibly heavy, you can throw that out the window. But overall, APBA tends to recreate stats better in my opinion.
4. The APBA Game Engine is very modifiable
The game of APBA is immensely customizable. Like the game but don’t care for one or two of its features? Change it!
These days when we are getting away from from the do-it-yourself culture and are told we need to have everything force fed to us, the idea of getting a game AND CHANGING THE RULES is foreign to most people. But this is one of the best reasons I like the game of APBA dice baseball.
Don’t particularly care for the way handles the unusual numbers or error results? Then implement a randomized charts like the Unusual Play Chart or Error Chart. APBA’s pitching system not specific enough for you? Well there’s always the Master Game but you could also implement recognized and tested systems like the Coxx Pitching system, too.
To be fair, I’m sure Strat-o-Matic most likely has modifications to its game as well. I’m just not as familiar with the game.
Am I bashing the Strat-o-Matic game?
Not at all.
As I said, I’ve played the game (at least 20 or so games) enough to get an idea of how it is played. I found it fun and as near I could tell, it was realistic and accurate.
But I came back to APBA for the reasons I explained above but mostly… because it was the game I grew up with.
In the midst of writing this, I spoke to Brando, one of our managers in the IAL. Despite being in our APBA league, Brando enjoys Strat and finds a lot of advantages in the game.
It does incorporate some facets of baseball that APBA does not such as L/R matchups, increased fielding/range ratings, and more specific pitchers ratings. To put it simply, Strat wins the “realism” (as opposed to accuracy) battle (though I am sure there are some arguments to contrary).
I could go on about the other features of Strat but one, I’m not really qualified and two, it’s not really the focus of this blog.
I’d love to hear comments on this article especially from APBA fans who have played Strat-o-Matic. What was your impression of the game and why did you come back to APBA.
66s!
Related posts:




I started playing Strat in 1969, when my brother ordered it. I was introduced to APBA in 1974 when a friend of mine got a copy. I stuck with Strat – I liked that the pitchers had more “realism” to their cards – the “outliers,” in terms of strikeouts, walks, homers allowed, etc., would stand out, whereas APBA just had, essentially, 4 pitching grades, four strikeout ratings (none, X, Y, and XY), and three control ratings (Z, W, and none).
I continued playing Strat but around 1996 I found a copy of APBA in a street sale in Wisconsin. I couldn’ resist. I took it home, and played a few games, and I was hooked.
So why do I prefer APBA? A few reasons – the game engine is tweakable, so I can overcome any reservations I have about the game, 2) there are a few more unusual or rare plays that S-O-M may not have, and 3) S-O-M has their basic, advanced, super-advanced, and so-advanced-if-you-figured-it-out-we’d-have-to-kill-you versions. APBA keeps it simple.
So there you have it.
31′s on the hit and run,
Steve A.
Steve,
Yes, so many have said the reason they play APBA is either because it is simple or because of its quick style of play.
Nothing against Strat.. it definitely has its strengths and I see why it has its share of followers.
I was a Strat player in the early 60s (62 and 63 season). I switch to APBA for the 64 season after Maury Wills (0 HR season in 63) hit 3 HRs in one game off of Tracy Stallard’s pitching card.
When I switched I remember missing the ability to call steals. But APBA gave a better all-around gaming experience, and quicker games to boot.
Both the Strat and APBA games have gotten a lot more sophisticated since the mid-60s, but there’s too much nostalgic power in an APBA card for me to consider switching back.
nostalgia/tradition.. that’s actually a big reason for me I never brought up.
APBA is big on that (almost to a fault).
I have played Strat for over twenty five years, and currently have a replay going. But recently I purchased APBA and after playing twenty games find myself getting used to the “boards” and really enjoying the game. So I play both, with a different replay going for each game. Its a great hobby we have, and either way, strat or APBA, we seek the same thing, enjoyment.
I was introduced to Strat baseball and football by a friend in the 80s (I’m 37) and appreciated the advanced versions of their football much earlier than baseball. Maybe 2 years later, the same friend’s dad taught us to play APBA, which for some reason seemed to be more of a grown ups game, lol. It didn’t take long for APBA to completely win me over although I continued to play Strat leagues with some friends. I haven’t bought a SOM game since the mid80′s, but I do play the online version through sporting news, so I’m still very familiar with the cards and game itself.
Despite the fact I haven’t played APBA for about 5 years now, I still prefer it. The cards have so much character and the interplay with the boards, team defensive ratings…and the nicknames (lol)… it helps the game capture something that Strat just can’t. If APBA were to swing a deal with say ESPN and compete with online strat, I’d jump in a second as well. The Windows version of APBA with Ernie Harwell– again– better captured the ‘feel’ of baseball to me. I played through college and that means a lot. Interestingly, most of the strat guys I know just don’t get that, lol.
If Strat had APBA’s graphics designer, it would be no contest, IMO. APBA looks so much better, and does have the “old-time” feel to it. I don’t lke the lack of CS’s or the lack of incentive to go to the bullpen — but there isn’t one in Strat, either, not in Basic, which is the only one I play.
I like the individual pitching cards in Strat too much to ever say APBA is “a better game.” I love them both, though.
Joe
I’ve played both: APBA basic during the 60s and 70s, Master in the 80s, Strat in the early 90s, then Baseball for Windows in the 2000s. This year I’m returning to APBA, probably the basic game with a few modifications. What brings me back to APBA are many of the things Zealot notes in his post: ease of play, familiarity with the boards, and flexibility in adapting optional rules (I’m thinking of buying a basic game and master game symbols to create a amalgam of basic game + master stealing and pitching grades.). Strat handles platoons and fielding range much better, but the sacrifices in speed of play don’t work for me. I’m playing a draft league, and I;d rather play a few more games so I get better cumulative stats. (I never thught of that Maury Wills/Tracy Stallard scenario, Steve. Good catch.)
I’m not knocking Strat; that might be my choice if I played with someone else regularly. For solo play, APBA is my choice.,
I’ve been playing SOM since the 1970′s and like it very much! Recently a buddy sent me some APBA stuff,and I like it too tho’ I haven’t played it yet.I like all the games!
I’ve played both and chose Stratomatic, pretty much hands down. There are things to like about both, but those APBA people who claim Stratomatic isn’t customizable haven’t given it a shot in the last…oh…about 10 years or so, especially the computer game.
You can play basic (what I consider pretty similar to APBA), advanced, super-advanced, and super-advanced/max rules…or any flavor in-between and any combination of the new rule tweaks.
As far as accuracy, I’d say Stratomatic is the hands down winner here as well.
The only thing I find a little annoying is that while Stratomatic has the L/R “realism”, it can certainly be abused, especially with players who had very few PAs against that side because you can just choose to use the player vs that kind of pitcher. They seem to normalize extreme splits with veteran players, but rookies are there in all their glory, so if they went 7-10 vs LHPs, their card is basically all hits/on base on that side. Almost “too much” realism at that point, but I certainly prefer the advanced L/R splits to the extreme basic nature of APBA.
I will also say that there are times I wish that “all 13s were Ks” and rolls were predictable, but there’s times when the controlled randomness provides a ton of excitement. On the flip side, when the rolls are so easy the outcome is determined the second they hit the table, I feel like I’m just chuckin’ dice and not enjoying the game and getting the full experience.
I can see where minimalists like or prefer APBA, and very detail-oriented people prefer Stratomatic.
@ Steve Stein….those 3 HRs by Maury would be 3 singles now. The game has changed a lot since you last looked at it.
Having played both games since 1966. I have reasons for playing both. I still enjoy the righty/lefty combinations available thru SOM. However if you play APBA with righty/lefty upgrades on every pitching/batting change you get just about the same strategy and enjoyment. APBA tends to favor the teams with better pitching however, and the games have a much faster pace of play. Most of my games are with friends in a tournament format making this the preferred game for play, hands down. The playability and excitement in a 20-30 minute game is unmatched . If I was playing one game only with plenty of time, I would play SOM.
I am in a basic APBA league with 8 teams. Here’s how we customized our league:
Eight MLB teams were selected and we drafted teams from this pool of players. Everyone had to draft 13 position players, 5 starting pitchers, 1 starting pitcher designated as a “long reliever”, and 4 relief pitchers.
There are no designated hitters. Making the pitcher hit adds to the managerial strategy and makes your bench players more important. Also, since some pitchers’ hitting cards are “inflated” (i.e. – they are a .400 hitter with 2 hits in 5 at-bats), we use a standard “pitcher’s hitting card” for all pitchers. (It happens to be Ryan Dempster’s hitting card).
We ignore all stolen base results (except 11′s) on the APBA charts. We do this b/c sometimes a runner would be out stealing and we would never want him to steal in certain situations. Instead, we made a rule saying you can determine when you want to steal. To steal second base with a fast runner, you have a special roll: the red dice must be 3 or higher to be safe (average runner 4 or higher, slow runner 3 or higher). To steal third base with a fast runner, the red dice must be 4 or higher to be safe (average runner 5 or higher, slow runner 6).
We made another rule that a relief pitcher is upgraded one letter if he enters the game in the middle of an inning to face a batter that is a favorable matchup. For example: A lefty Cz relief pitcher becomes a Bz relief pitcher when he enters the game in the middle of an inning to face a lefty batter. This upgrade “turns off” as soon as he faces a righty batter. This motivates managers to have a balanced lineup of lefties and righties.
Lastly, for starting pitchers we have a limit to the number of starts per season (but no innings limit). For relievers, we have an innings limit per reliever (but no appearance limit).
Games usually last 20 minutes and we keep only the most important stats (AB, R, H, RBI, 1B, 2B, 3B, HR, BB, HP, AVG, OBP, SLG%, OPS%, W-L, ERA).
I personally don’t care if an out is a fly out, pop out, line out, ground out, or strike out, so for stat keeping, we keep it simple.
It’s such a fun league! Any other customized “house rules” that you use?
Chic APBA Player,
What’s the name of your league? Our league (Illowa APBA League) has four managers in Chicago.
We don’t really have a league name. We play the board game version (not the computer game), so we play in person.
Really enjoying reading all the posts fellas! Thanks!
The biggest attraction of APBA for me is the feel of the game. It’s easy for me to visualize hitting that home run when the dice hit the table. Since my memory isn’t that good I usually have to look it up on the SOM card so I miss that feel of getting good wood on the ball, it’s more like missing the live action and catching it on instant replay. I don’t have the stats to back it up, but I would think because there are so many more results possible on a SOM roll, that it would be more accurate. I also like the fact that SOM has seperated the range factor from the error and the result of the play is not determined by the base runner situation. I think that is the biggest weakness in the APBA game. I haven’t bought a SOM game lately so I don’t know if they are still using the generic pitcher’s hitting cards, but that does irritate me. I play both games on a regular basis and enjoy them both.
Hi Brando!
Yup, still 1-8 for pitchers hitting cards.BTW-how long does it take you to play a basic APBA game?
Thanks!
Jim
I had not played either Strat or APBA for about 20 years. I have been playing strictly Diamond Mind Baseball on PC. As much as I enjoyed it, there was something missing… the roll of the dice. So I dug out my APBA cards of the 1958 season (original cards and boards) and started rolling the dice. The game felt so real, so natural and I couldn’t believe I remembered what the numbers still meant so many years later. I played about 40 games in a weekend and just as it was in real life, the K C A’s just couldn’t put it together to win even 20 of their games. I know that the only thing I never liked about APBA was that if your pitching staff was basically Ds, it didn’t matter who pitched. It was just luck of the dice. Regardless I think I will be catching up on some “old season” baseball and playing it with APBA.
I’ve found my APBA board game from my childhood up in the garage. It would’ve been purchased around 1972-74. Can you tell me what card sets were included with the game from those years? I have card sets, but they’re ancient. I’m guessing 1929-1930: Philadelphia Athletics, the Boston Braves, St. Louis Browns, etc. In addition, I have a complete World Series set with 12 teams ranging from 6 series between 1912 (Giants/Red Sox) – 1952 Dodgers/Yankees.
Everything’s in excellent shape, including the boards and rule books. If you’ve got emails of people I can contact for further info about this, I’d appreciate it.
Sincerely,
Jeff Phillips
has anyone realized that there is no way for a fielding 2 pitcher to be injured when the DH is used? only a fielding 1 and fielding 3 pitcher can be injured, but not a fielding 2! (and this occurs on 38 with runner on first and second!) the only way for a fielding 2 pitcher to be injured is with NL rules where the pitcher hits and he must be injured as a base runner. was it this same way on the old boards?
APBA has many more past seasons than Strat and a better range of great teams of the past than Strat. Strat only goes to 1967 except with their new set which includes more teams from the ’60′s to mid ’70′s but NO ’75 REDS of all things! APBA great teams even go into the 2000′s! APBA even has the 1998 Yankees! i believe that Strat has a problem at times with licensing with MLB and therefore there are players names missing from cards from time to time. i know this was the case with Barry Bonds(for example) for several years. Strat is fun, but it definitely needs to upgrade it’s great teams(it included the ’76 Royals for its latest team, but not even the ’76 Reds or ’76 Yankees, and one would think that they would at least venture further into the future unless they have problems with licensing or production!) …….and the APBA personnel are truly courteous and friendly when answering phone inquiries than the rude “don’t bother me, we’re only interested in profit here” Strat personnel.
As a citizen of Lancaster County, PA, I’m almost embarrased to admit that I am an avid fan of Strat’s computer games. I’ve spent the last year trying out the basic board game version of their baseball, football, hockey, and basketball games and I’m glad to say that I’m coming home to APBA.
I like Strat’s computer games because of the insane amount of detail that they provide on statistics and I naturally assumed this carried over to the basic board game versions. The unfortunate part is that this detail is provided at the cost of both accuracy and ease of play.
Anyone who’s played Strat baseball knows that there are a total of 216 different combinations for an at-bat versus APBA’s 36. Plus Strat provides more detail on pitcher performance instead of just four letter grades with one or more of four pitching symbols. The problem is that it takes at least 50% longer to dictate a result, not to mention there is no inherent “rush” in knowing that a 66 means the ball is out of the park or a 12 means you’re batters need to get back in the field. Finally, Strat weighs pitcher and hitter performance equally at 50%, which sounds great, until Roy Halladay and Roy Oswalt hit homeruns in back to back games.
The truth is, APBA’s simplicity is a benefit, not a determent. Plus APBA really is way more customizeable for fans who want to add that extra detail when they choose. I guess it’s best to leave the 20-sided die to the D&D fans…
I’ve never played either Strat or APBA.
I want to buy one or the other but I’m not sure which which one I’d like better.
Maybe you-all can offer an opinion, based on the following “personal profile.”
I would be playing solitaire. No leagues. No one playing bu6t myself. (I plan to apply for a job as a full-time hermit. lol)
I also would be playing the computer version of whichever one I decide to buy.
I used to LOVE playing Earl Weaver Baseball, which I can’t play now becvause my six gig computer plays it way too fast. I realize EWB is a different breed of cattle than Strat or APBA, but what i especially liked about EWB was the *graphics* — flight of the ball, movement of the runners, fielding plays, the ball in the air and not knowing if it would clear the fence. … And from what I gether APBA has better graphics than Strat. True?
I was put off a bit when I read that there’s no lefty/right splits in APBA. Or the ability to decide when to steal — Am I correct in that?
I love the lefty-righty option, but at the same time because I prefer playing teams that existed in the 50s and 60s, I realize that MLB didn’t compile lefty-righty stats until I beleive it was sometime in the 1970s or 1980s (???) Again, correct me if I’m wrong.
Also, someone said the APBA support staff is much better than the Strat staff. I called Strat to ask a few questions and the guy who answered the phone sounded like he was 13 years old — not that I have anything against 13 year olds — but he was no help whatever. I also noticed that their telephone tech support was $1.99 PER MINUTE. (That’s more than Angelina Jolie’s been charging me!). ..
I’m somewhat “computer literate” but not overly so. That being the case, would I likely have to make a tech call or two or submit an e-mail question to tech support to get up and running?
Also, I like compiled stats. As such, is there any noticeable difference in the computer versions of the two games in terms of how they compile and display statistics?
Finally, is there any great difference in terms of the learning curve required for basic play and more advanced levels of play?
Anyone “gamer enough” to answer all of even some of these questions?
Thanks,
Tony Manna
APBA’s Master Game is my preference. It’s more complicated than the basic game and takes longer to play, but addresses the batter/pitcher L/R issues, provides 30 pitching grades, 20 grades for a player’s running speed, arm strength ratings, stealing ratings (you decide when to attempt to steal), fatigue factors for pitchers and more. In my opinion, it is the ultimate Baseball Board Game. 66 is still the number to roll. 13 is still a bummer to roll. I hope the move from Pennsylvania to Georgia will not impact on the quality of the game.
Keep the dice rolling.
Randy Long
Just a clarification to my previous comment. 13 isn’t a bummer to roll, it usually provides a walk. 12 is a BUMMER to roll. Just adding this in case an APBA fan stumbles upon my comments.
Keep the dice rolling.
Randy
Not sure where to post this. We are an 18-team retro league currently finishing the 1991 season. We are in our 37th season. The name of the league is SABA (Southern APBA Baseball Association). We currently have openings for a few teams as a couple guys had to drop out due to health reasons. The new season will start in Ocdtober and the draft is this weekend. Drop me a line if interested. Our President Bob Grant lives in Nebraska and I’ll pass it to him. The rest of us are scattered across the country with a few of us in the Atlanta area. Thanks.
Wayne, you should definitely post in APBA’s Between the Lines “Leagues and Replays” section.
http://forums.delphiforums.com/apbabtl
Good Luck!
I love all three games,the sks stuff as well!Planning on a 1962 LAA Replay soon with the sks cards.It’s all good!
Happy gaming!
BK
I’ve played APBA since 1973 (baseball/football) and played the card games into the late 80′s. I switched to Strat’s computer baseball around 2003 and enjoy its playability and accuracy.
I also found, back in 1994 or 1995, a company that nobody has mentioned called Dave Koch Sports. I am absolutely hooked on their football games and they are extremely relaistic and playable. I still prefer the Strat computer game over the Koch baesball games, though.
But for pure nostalgia and fun, nothing beats the APBA card game.
I’ve played Strat baseball since 1984, but I haven’t ordered a complete season in years. I remember trying APBA when I was a teen, but the generic pitcher ratings, team defensive ratings, and situation-dependent play results all seemed to take away from the batter-pitcher, ball-fielder heart of baseball that I found in Strat. APBA to me always felt like a predetermined exercise in dice-rolling, made worse by the inability to call a steal, finding that a runner that you would never have given the “green light” to has just been thrown out in a crucial situation, or a player has been ejected for arguing a call. I also found that APBA lacked a certain rhythm; old-fashioned rallies with hits/walks strung together were few, replaced by lots of 66s. I understand the appeal that APBA holds for those who love it (the feel and look of the cards, the pleasing familiarity of the numbers/results, the thrill of rolling 66, etc.), but for me the game is so passively deterministic that it almost doesn’t need the player.
I am a biased opinion because I have never played Stratomatic, but I honestly have no desire because I enjoy APBA so much. The game is smooth and can be played in less than a half hour and it is simple, yet accurate. More than anything I love that APBA was passed on to me by my Father. Even though he hasn’t played in some time, he still enjoys hearing my stories whether it is about the Bridesburg summer league or a replay that I’m doing. He is always quick to share a story about a replay or season that he played when he was younger. There is also something about the cards, I don’t know what it is,but it’s like putting on a glove and smelling the worn leather and remembering the plays you had with it……if that makes any sense!!!!
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